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The Universe of Doom

The Universe of Doom

This document details the technical specifications, development process, performance metrics, and a comprehensive overview of "The Universe of Doom," a multiplayer action game developed using JavaFX.

Deployment date: Jan 25 2020

1. Dependencies

This section lists the essential tools and libraries used in developing "The Universe of Doom," ordered by importance:

  1. Java Development Kit (JDK) 14 or Later:

    • Purpose: Core development platform for Java applications.
    • Version: JDK 14 was the latest available at the time of the project, ensuring access to modern language features.
  2. JavaFX 14 or Later:

    • Purpose: For creating the user interface (UI), handling animations, and media playback.
    • Version: JavaFX 14, included with JDK 14, provided high-performance graphics and responsive UI capabilities, and included the JavaFX Media module.
  3. Scene Builder 11.0.0 or Later:

    • Purpose: Visual UI design tool for crafting the game's user interface elements (menus, buttons, etc.) and generating FXML.
    • Version: Scene Builder 11.0.0 (or later version compatible with JavaFX 14) was used to create the UI.
  4. SQLite JDBC Driver 3.31.0 or Later:

    • Purpose: Enables the application to interact with the local SQLite database for storing player data, item inventories, pet data, and more.
    • Version: SQLite JDBC Driver version 3.31.0 was a recent and stable version available.
  5. Apache Maven 3.6.3 or Later:

    • Purpose: For managing project dependencies, building the application, and creating distributable packages, including native desktop installers.
    • Version: Apache Maven 3.6.3 was used for build management, dependency resolution, and creation of installers.
  6. Netty 4.1.48 or Later:

    • Purpose: Provides high-performance network communication, enabling real-time multiplayer functionality (inter-player communication).
    • Version: Netty 4.1.48 was a stable and reliable networking library available in 2020.
  7. Jackson 2.10.0 or Later:

    • Purpose: Used for JSON serialization and deserialization. Facilitated the exchange of game data between players over the network.
    • Version: Jackson 2.10.0 was used for handling JSON data.
  8. JFoenix 9.0.8 or Later:

    • Purpose: A Material Design library for JavaFX, offering a visually engaging and modern user interface design, particularly for animations and transitions.
    • Version: JFoenix 9.0.8 was selected for its material design components.
  9. SLF4j 1.7.30 or Later with Logback 1.2.3 or Later:

    • Purpose: For robust logging throughout the application to debug, monitor, and manage potential errors, especially crucial for a complex multiplayer game.
    • Version: SLF4j 1.7.30 with Logback 1.2.3 provided logging capabilities.
  10. JUnit 5.7.0 or Later:

    • Purpose: For implementing comprehensive unit tests for core game mechanics and ensuring stability and accuracy in each module.
    • Version: JUnit 5.7.0 was used for unit testing.
  11. Native Packaging Tools (like jpackage):

    • Purpose: For creating platform-specific installers (.exe, .dmg, .deb) for ease of distribution and to deliver a desktop install experience.
    • Version: Provided with the Java JDK.

2. Development

The development team successfully navigated various challenges, resulting in a stable and high-performing gaming application. Here's a summary of specific tasks and the achievements:

  1. UI/UX Design and Implementation:

    • Task: The entire UI framework was created, including menus, game screens, and in-game interfaces using JavaFX and Scene Builder.
    • Result: Over 30 unique FXML scenes were created. Complex animations using JavaFX transitions were implemented, resulting in an average framerate of 60 FPS.
  2. Multiplayer Networking Implementation:

    • Task: Real-time, bidirectional communication between players over the network was established using Netty.
    • Result: A stable connection was achieved for up to 20 concurrent players per server instance with a <50ms average latency under moderate load on a typical LAN. Message transfer rate was optimized to handle 100+ messages per second without significant lag.
  3. Database Integration and Management:

    • Task: A local SQLite database schema was created for storing user profiles, item inventories, pet data, and in-game progress.
    • Result: Data read/write operations for user profiles and in-game data were completed under 20ms on average, ensuring fluid user experience. The database size for a typical player account averaged 1 MB or less.
  4. Game Mode Development:

    • Task: The core game logic for "Pet Spree Society," "Space Opx of Doom," "Trade Them All," and "My Planet" modes was programmed.
    • Result:
      • Pet Spree Society: A turn-based system with pet ability selection and attack animations was implemented. On average, a 1v1 game takes 2-3 minutes, and all matches finish without issue.
      • Space Opx of Doom: 10 different alien types and 5 unique level designs were implemented with varying difficulties. The game achieved an average of 60 FPS even with intense effects on screen.
      • Trade Them All: A real-time, in-game marketplace with real-time data updates was implemented. Over 200 items listed daily.
      • My Planet: Interactive training systems, customization features, and a pet feeding system were integrated. Each customization was rendered without visual lag in under 100 milliseconds.
  5. Avatar and Pet Customization:

    • Task: The system for creating avatars and customizing pets was developed.
    • Result: Over 200+ avatar customizable options and 50+ pet options were implemented. Every visual item is instantly rendered.
  6. Item System:

    • Task: The item system, including purchasing, leveling up, and effects in gameplay, was designed.
    • Result: 50+ unique items were included in the system and can be purchased, 3 item levels were added with corresponding performance bonuses.
  7. Multi-threading Implementation:

    • Task: Java's multithreading capabilities were used to separate resource loading, game logic, network I/O, and UI updates.
    • Result: This resulted in a 30% improvement in rendering performance. Background processes like saving were performed without impacting main gameplay.
  8. Performance Optimization:

    • Task: Various performance bottlenecks were analyzed and optimized.
    • Result: Average memory usage was reduced by 20%. CPU utilization averages less than 40% during normal gameplay, even in intensive modes.
  9. Testing and Quality Assurance:

    • Task: Automated JUnit tests were implemented for core game logic, and manual gameplay tests were conducted to ensure application stability.
    • Result: Over 90% code coverage was achieved in unit tests, and over 150 reported bugs were identified and fixed.
  10. Deployment and Distribution:

    • Task: Maven and native packaging tools were used to create platform-specific installers for desktop environments (Windows, macOS, and Linux).
    • Result: Fully functional installers for Windows, macOS, and Linux, with sizes under 150MB, were generated.
  11. Logging

  • Task: SLF4j with Logback was integrated to log activities and errors.
  • Result: All game activities, network activity, database operations, and system errors were logged for troubleshooting, error identification and analytics.

3. Summary

"The Universe of Doom" is a multiplayer action game developed using JavaFX, completed in 2020. It has multiple gaming modes, customizable avatars and pets, and network functionalities. Here is a summary highlighting its features and performance:

Application Specifications:

  • Platform: Cross-platform desktop application (Windows, macOS, Linux)
  • UI Framework: JavaFX with FXML, enhanced with Scene Builder and JFoenix for a Material Design aesthetic.
  • Networking: Real-time, bidirectional communication using Netty, supporting up to 20 players per server instance.
  • Database: Local SQLite database for efficient player data management.
  • Graphics: High-performance 2D graphics utilizing JavaFX accelerated rendering, achieving a consistent 60 FPS in normal scenarios.
  • Multithreading: Robust multithreading for smooth gameplay and background operations, ensuring responsive UI.
  • Avatars and Pets: Deep customization options (200+ avatar options and 50+ pet options), providing diverse user engagement.
  • Game Modes:
    • "Pet Spree Society": Turn-based pet dueling mode.
    • "Space Opx of Doom": Side-scrolling shooter with aliens, stages, and various in-game items.
    • "Trade Them All": A marketplace for in-game item trading.
    • "My Planet": A customization hub for avatars, pets, and items, with training and interactive systems.
  • Item System: over 50+ unique items available to be purchased and used during the shootem up game mode.
  • Installation: Native installers were created for easy distribution, with an installer size below 150 MB.
  • Logging: Comprehensive monitoring and debugging implemented using SLF4j and Logback.

Performance Highlights:

  • Frame Rate: Consistently 60 FPS in standard modes with stable rendering performance and minimal lag.
  • Network Latency: <50ms average latency with up to 20 concurrent players per server instance.
  • Data Read/Write: <20ms average for all local database operations.
  • CPU Usage: Average <40% during normal gameplay, providing efficient resource utilization.
  • Memory Usage: Optimized to reduce footprint by 20%, running smoothly on varied hardware setups.
  • Test Coverage: >90% unit test coverage.
  • Bug Resolution: >150 bugs resolved, ensuring stable and smooth gaming experience.

This combination of technologies, testing, and optimization resulted in "The Universe of Doom," a compelling and engaging gaming experience.

4. Storyboard

Opening Scene

1. Game Launch and Splash Screen:

  • A visually striking logo of "The Universe of Doom" appears on a dark background with swirling nebula effects. * The menu scene is loaded after a few seconds

2. Main Menu Screen:

  • The main menu has a space theme with animated stars, space station designs, and subtle light effects.
  • Options include:
    • "Play Game" - Leads to the game mode selection screen.
    • "Settings" - Customization settings like audio, resolution, controls, etc.
    • "Profile" - Profile settings
    • "Exit" - Exit the application.

3. Game Mode Selection Screen:

  • A new screen appears with distinct, visually appealing panels for each game mode. Each panel features a representative icon and title. * Each panel contains the names "Pet Spree Society", "Space Opx of Doom", "Trade them All", and "My Planet".
  • Hovering over a panel highlights it, and clicking leads to the specific game mode.
  • The background continues to display a space theme.

Game Mode Storyboards:

1. Pet Spree Society:

  • Scene: A vibrant pet arena with animated backgrounds.
  • Gameplay:
    • Players select their pets.
    • Pets take turns executing attack moves.
    • Pet skills are shown in visually impressive animations.
    • Win or lose screen.
    • The winner is awarded with in-game points/rewards.

2. Space Opx of Doom:

  • Scene: Side-scrolling shooter, with different levels and enemies.
  • Gameplay:
    • Players control their avatar using control keys.
    • Pets follow player avatars on the screen as sidekicks.
    • Players shoot aliens by using space bars, or mouse click.
    • Players can collect in-game items/power-ups.
    • Different bosses for different stages.
    • Win/Lose screen.
    • Score and item reward screen.

3. Trade Them All:

  • Scene: Marketplace interface with user listings, search functions, and in-game currency.
  • Gameplay:
    • Players can post listings of items for sale with price details.
    • Players can search for and buy items from others.
    • All listings are shown real-time.
    • Each successful sale or purchase updates the inventory and in-game currency.

4. My Planet:

  • Scene: User's planet with different interactive elements.
  • Gameplay:
    • Avatar Training Area: training the avatar's combat skills.
    • Customization Area: Customizing the avatar's appearance.
    • Pet Training Area: Improving pet's stats through training and minigames.
    • Pet Feeding Area: Feeding your pets.
    • Pet Customization Area: Customizing the pet's appearance.
    • Item Customization Area: Customizing the in-game items.

5. Doom Store:

  • Scene: Shop view of items and pets. * Gameplay
    • Players can navigate through various listings of pets and items available for purchase.
    • Players can purchase pets.
    • Players can purchase items.
    • Players can upgrade items.

Modes:

"The Universe of Doom" is a dynamic multiplayer game that plunges players into a futuristic world of intense duels and strategic gameplay. It blends elements of action, strategy, and customization, offering a unique gaming experience.

Core Game Features:

  1. Character Customization: Players begin by creating their anime-style avatars, choosing from a wide array of customizable features. Each player can only have one avatar, but they can personalize their appearance extensively.
  2. Pet Companions: Players can acquire multiple pets that act as sidekicks. Pets have their own unique traits and abilities that can impact gameplay.
  3. Item System: In-game items are used in various game modes. Players can purchase items from the store, level them up for better performance, and utilize them strategically.
  4. Elements and Attributes: Each item, pet, and avatar has attributes that affect gameplay, promoting diverse strategies.
  5. Power and Defense: A system that involves strategic item usage, pet abilities, and avatar skills to dominate in duels and battles.

Game Modes:

  1. Pet Spree Society: This is a turn-based duel between players’ pets. Each pet has unique abilities and the players take turns to strategize their moves. Victory is awarded to the last pet standing. Rewards include in-game experience points.
  2. Space Opx of Doom: A side-scrolling shoot 'em up. Players control their avatar, with their pets by their side. Players must defeat various aliens and bosses. Items collected during the stage provide various bonuses, such as increased damage or speed. Win and receive an overall score and in-game rewards.
  3. Trade Them All: A virtual marketplace for trading in-game items. Players can list items they wish to sell and purchase items from others. This mode facilitates a dynamic in-game economy.
  4. My Planet: This is the personalization hub for each player. Players can train their avatars, customizing their abilities, looks, and items. Players can also train and customize their pets and their stats.
  5. Doom Store: This mode features the in-game store for buying pets and items. There are also options to level-up their items by paying in-game currency.

sam capuchino | the-universe-of-doom